Unity 3d Tutorials For Beginners – Getting Started

Unity 3D For Beginners

Getting started with unity 5 can be a daunting task. Trust me, even after many years of game development an engine as powerful as unity can look very scary. Despite the developers hard work in trying to keep it as simple as possible. This tutorial is to help you get started and understand the way unity work’s.

Getting Started

First off we need to break it down before even looking at anything in unity

Getting Started

So following the image above i’m going to break each part of the unity interface into each labeled section. Keep in mind this won’t explain everything on the interface though this should give you an idea of the most important parts. If you’ve created a brand new project, if you don’t know what something is after i’ve explained it. Just click it and find out. It’s the best way to learn. 

Your Project Structure

This area is for you to manage your assets folders. Basically unity keeps all your games information in a folder system. It can be accessed through your computers folder system in the location you created the project. The panel on the left you can see a folder with assets in the picture above. This is unity’s way of browsing through the folder system on your computer. The long panel on the right of the browsing panel is the content of the folder you’ve clicked in. By right clicking in this section you can create new objects in the folder your in, such as a new script or you could make a material.

Project / Console Toggle

This is so you can toggle between the project panel (The Project structure explained above) and the console panel. The console is for debugging problems with your scripts.

Items In Scene

This is the panel for the items that are in your scene. When you drag an object from the project panel into your scene. You will see the item pop up into this panel.

Item Properties

Item properties will be displayed here once an item has been selected. You will then be able to tweak any settings for that specific item and also add a new component to that item. Components can be a lot of things but a common component is a script. You can create a script in your project panel in a folder then drag it into a objects properties to easily add that script to the item. Components are a lot of things like sounds or materials which you will learn more about later.

Test Game

Testing the game is easily started with the play button. You can do this at anytime and you can then change settings while the game is playing. Though keep in mind that any settings made will not save once you stop the game from playing.

General

General setting’s are the one’s you will find on most applications, though there might be a few that are different the main one you need to know at first is “file”. Like most programs, this is used for saving, loading and closing the application.

Scene And Game Toggle

You can change between scene and game. Scene is used for editing the scene. While game is the preview for the camera at the current camera location in your scene. You can not edit while you are in the game panel.

Transformation Controls

These are the transformation controls for your scene view. You can select the hand for panning around the scene. The arrow symbol for moving the object around. The round arrow symbol for rotating an object around.

Hopefully this tutorial has given you a better understanding of the structure in which unity 5 uses. Understanding these key elements is the best place to start in unity and i believe playing around a little with what i’ve mentioned above will give you a much better understanding of how you can actually structure a game in Unity 5.